Tech - related questions will be presented to the participating teams before each turn. The team who answers first will get a chance to fill the X / 0 grid. In the event of a tie, the team with the lower overall response time will be the winner.
atlasT
Good old atlas, revamped.
Competing two teams should have four players each. The game starts with a toss, and the team that wins the toss will be given a chance to come up with a word related to the category assigned to them. Further, a player from the second team should guess a word beginning from the last letter of the given word by the first team. The next move is played by team one again and should guess in the same manner. The round continues in a similar fashion until a player fails to come up with a word within 10 seconds. The player will be eliminated. The team with a single player remaining loses the game.
Roll it for century
The first team to reach a hundred wins.
A set of 5 emojis will be provided to the team members. The participants need to guess the names as per the category specified next to it. The team which completes this first has to report first. Roll the die until you achieve the number 6 on it. Once you do, start writing numbers from 1 to 100. As soon as the other team rolls the die and gets a thumbs up with number six the other team will stop writing and roll the die again until 6 is achieved. This will simultaneously go on until one team finally finishes writing till 100 and wins the game.
Lockout Debugging Competition
Hustle to debug the bug!
Round 1 A random question with a logical output would be provided to the competing two teams. Each Team will be asked to create errors in the question, and give their opponent the question. Teams will have 15 minutes to debug. The team that debugs first gains a victory and will be qualified for the next hustling round!
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